Author Archive
This is a demo showing our little Chrome Experiment with Web Audio API, Googles fantastic Audio API for the Chrome browser. It lets you do stuff you couldn´t do before in a browser. It takes shape as a little game, where you control certain aspects of a song using your iphone as a control unit. Very handy for doing synth solos.
The connection is done via a server on Ireland, so if your current location is far away from Ireland i.e. not in Europe, you might experience more delay/slower response than intended.
Now this is only a little experiment so I hope you get the drill anyway:)
We are currently working on a really intriguing project where we are using more of this technology. So stay tuned!
In this time journey for Sandvik, created by B-reel, we used a mix of library scores and original composition to get a rich music and sound experience.
The Magnum project, beautifully shaped and executed by our friends at Lowe Brindfors and B-reel, has risen to a new level. Not only have we written all music cues to this mega-site but also broken it down to tiny bits and made it adaptive. Go to Paris, the music goes french(-ish). Jumpdive to Rio and you´re in a carnival. Surf the waves to surf pop and if you find the easter egg you´re in a 8-bit-game.
All sound effects and audio cues created from scratch by our talented and never-to-stop-exploring-sound design team. Furthermore if you´re in Amsterdam 22-29th of April, take part in the Magnum Pleasure hunt across Amsterdam event. The game in augmented reality in your iphone. Collect bonbons on the streets and hear our fantastic music while doing it!
Prius – Game of life, created by Saatchi La and Stopp LA, let´s the user explore and configure his Prius car. Choose color, wheels, navigation system etc. We did the adaptive music and over all sound design. Since this car comes in many shapes and colors, the material was substantial. Over 600 films in total had to be handled by the talented people over att Stopp.
Together with B-reel L.A. we did all sound design and audio programming for this mega-site. It was one of the most audio-intensive sites we have produced so far. Every little moving pixel got a treat of our sound design. And there are lots. All is coordinated and loaded at the right time by our logic handling mechanism- SoundController. In a project like this with thousands of sounds, it´s crucial to have a solid audio backbone that keeps track of everything that happens sound wise. We managed to squeeze in a little adaptive music in the games too.
Statoil, Norway’s leading oil company needed a new sound identity for their upcoming series of films. We pitched our best ideas, and won! As subtle as it may sound, it´s to be used for all brand communication over the coming year(s). So get used to those marimbas!
The matchmaker is a facebook-app that helps you find friends ready for a date. The animations and ambiences came to life with our sound design och audio programming, all watched over by the machine of loving grace – SoundController. Working with SoundController in these kind of projects, really help during development. As soon as we know what will be likely to have a sound, we can work and tweak the sounds entirely on our side, without the need to implement it into the code for every change. No recompilation until all is finished and ready for launch. Swift!
Together with B-reel Stockholm we made this music experience for O2 germany. The idea is that by collecting and counting geotagged tweets containing hashtags describing happiness in various forms, like #happiness #joy #content etc. we can get a picture of how a city “feels” for the moment. Our job was to connect those happy feelings with music and sound. So if you look at Berlin, and many people express happiness through their tweets, Berlin will get a relatively high happiness level compared to other German cities at that very moment. Now, the reality showed that most of the german cities seemed content, so we had to tweak the music to reflect people being 57% content as opposed to say 62% content. :-)! How to do that? We produced a series of musical arrangements based on the same scale, key and bpm and then by qualitative testing ordered the arrangements on a less happy – more happy scale. Interestingly enough, most people put the arrangements in the same order, leaving us with a satisfactory method of how to play the music on the site. Now this is not to be considered as a scientific proof of any kind, but for the purpose of the site, it worked. We´re happy ;-)
